Tessellation
This section contains settings for tessellation. Mesh tessellation subdivides low-poly surfaces into finer meshes, to achieve higher visual quality (add more details) for a lower rendering cost.
Tessellation Settings
Density Multiplier | Global Density multiplier for the adaptive hardware-accelerated tessellation: higher values produce denser meshes. Thus, you can control the number of tessellated polygons for optimization purposes. |
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Distance Multiplier | Global multiplier for all distance parameters of the adaptive hardware-accelerated tessellation used for distance-dependent optimization: higher values make tessellation visible at longer distances from the camera (consuming more resources). |
Shadow Density Multiplier | Global Shadow Density multiplier for the adaptive hardware-accelerated tessellation: higher values produce more detailed shadows. You can make shadows from tessellated meshes simpler to save performance. |
Last update:
2020-11-24
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