app_surround_01
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Sim
SDK edition to use it.
You should upgrade to
This article describes the <UnigineSDK>/data/samples/plugins/app_surround_01.cpp sample.
The app_surround_01 sample demonstrates how to render scene geometry and interface across three monitors with the AppSurround plugin.
It is required to launch the AppSurround plugin before running the sample.
Application and its interface rendering with AppSurround
See Also
- Article on the AppSurround plugin
- engine.surround functions
Last update:
2020-11-24
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