Unigine::Plugins::LeapMotion Class
Header: | #include <UnigineLeapMotion.h> |
This set of functions is available when the LeapMotion plugin is loaded.
If the plugin is loaded together with the engine, the HAS_LEAP_MOTION definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded: the code in which the plugin functions are executed can be wrapped around as follows:
#ifdef HAS_LEAP_MOTION
// engine.leap_motion functions
#endif
LeapMotion Class
Enums
POLICY#
Members
static LeapMotion * get ( ) #
Returns a pointer to the LeapMotion plugin interface.Return value
Pointer to LeapMotion.bool isConnected ( ) #
Returns a value indicating if the LeapMotion device is connected.Return value
true if the LeapMotion device is connected; otherwise, false.bool isServiceConnected ( ) #
Returns a value indicating if your application has a connection to the Leap Motion daemon/service.Can return true even if the Leap Motion hardware is not available. To check if the hardware is connected, use the isConnected() method.
Return value
true if your application has a connection to the Leap Motion daemon/service; otherwise, false.bool isSmudged ( ) #
Returns a value indicating if a possible smudge on the translucent cover over the Leap Motion cameras was detected.Return value
true if a possible smudge on the translucent cover over the Leap Motion cameras was detected; otherwise, false.bool isLightingBad ( ) #
Returns a value indicating if the excessive IR illumination was detected.Return value
true if the excessive IR illumination was detected; otherwise, false.bool hasFocus ( ) #
Returns a value indicating if the application is the focused (foreground) application.By default, your application only receives tracking information from the Leap Motion controller when it has the operating system input focus. To receive tracking data when your application is in the background, the background frames policy flag must be set.
Return value
true if the application is the focused (foreground) application; otherwise, false.void setPolicy ( int policy ) #
Requests setting the specified policy. A request to change a policy is subject to user approval and a policy can be changed by the user at any time (using the Leap Motion settings dialog).The desired policy flags must be set every time an application runs.
Arguments
- int policy - Policy. One of the POLICY_* values.
bool isPolicySet ( int policy ) #
Returns a value indicating if the specified policy is set. To set a policy use the setPolicy() method.Arguments
- int policy - Policy type. One of the POLICY_* values.
Return value
true if the specified policy is set; otherwise, false.void clearPolicy ( int policy ) #
Requests clearing the specified policy. A request to change a policy is subject to user approval and a policy can be changed by the user at any time (using the Leap Motion settings dialog).The required policy flags must be set every time an application runs.
Arguments
- int policy - Policy. One of the POLICY_* values.
void setPaused ( bool pause ) #
Pauses or resumes the Leap Motion service.Arguments
- bool pause - true - to pause the Leap Motion service; false - to resume it.
bool isPaused ( ) #
Returns a value indicating if the Leap Motion service is currently paused.Return value
true if the Leap Motion service is currently paused; otherwise, false.float getHorizontalViewAngle ( ) #
Returns the angle of view along the X axis (long dimension) of the Leap Motion device. The Leap Motion controller scans a region in the shape of an inverted pyramid centered at the device’s center and extending upwards.Return value
Angle of view along the X axis of the Leap Motion device, in degrees.float getVerticalViewAngle ( ) #
Returns the angle of view along the Z axis (short dimension) of the Leap Motion device. The Leap Motion controller scans a region in the shape of an inverted pyramid centered at the device’s center and extending upwards.Return value
Angle of view along the Z axis of the Leap Motion device, in degrees.float getRange ( ) #
Returns the maximum recommended distance from the device center for which tracking is expected to be reliable.This distance is not a hard limit. Tracking may be still be functional above this distance or begin to degrade slightly before this distance depending on calibration and extreme environmental conditions.
Return value
Maximum reliable tracking range from the center of this device, in meters.float getBaseline ( ) #
Returns the distance between the center points of the stereo cameras of the Leap Motion device.Return value
Distance between the center points of the stereo cameras of the Leap Motion device, in meters.float getFPS ( ) #
Returns the current framerate.Return value
Current framerate.float getDistanceToBoundary ( const vec3 & position ) #
Returns the distance from the specified point to the nearest edge of the Leap Motion controller's view volume. The view volume is an axis-aligned, inverted pyramid centered on the device origin and extending upward to the range limit. The walls of the pyramid are described by the horizontalViewAngle and verticalViewAngle and the roof by the range.Arguments
- const vec3 & position - Point to measure the distance from.
Return value
Distance from the specified point to the nearest edge of the Leap Motion controller’s view volume, in meters.const Vector< Ptr<Image> > & getImages ( ) #
Returns the list of the most recent images from the infrared stereo cameras of the device. Images are in the Image::FORMAT_R8. The images can be used for:- Head-mounted display video pass-through
- Augmented reality
- Computer vision
Return value
Vector containing images from the cameras.int getNumImages ( ) #
Returns the number of images stored in the list of the most recent images from the infrared stereo cameras of the device. Images are in the Image::FORMAT_R8.Return value
Number of images stored in the array.Ptr<Image> & getImage ( int num ) #
Returns the selected image from the list of the most recent images from the infrared stereo cameras of the device. Images are in the Image::FORMAT_R8.Arguments
- int num - Index number of the image in the array.
Return value
Selected image from the cameras.void saveHandsToStream ( Ptr<Stream> & dest_stream ) #
Saves hands to the indicated stream.Arguments
Last update:
2020-11-24
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