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UnigineEditor
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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Textures

This section contains texture-related settings.

Textures settings

Textures Settings

Common Settings#

Notice
Settings listed below affect all textures except for reflection cubemaps, depth textures used for shadows, and 3D textures used by voxel probes
Quality Resolution for the rendered textures:
  • Low — low quality
  • Medium — medium quality
  • High — high quality
Min Resolution Minimum resolution of all textures.
Max Resolution Maximum resolution of all textures. The engine doesn't compress the existing textures: it uses specified mipmaps of *.dds textures.
Filter Filtering type to be applied to texture mipmaps: bilinear or trilinear.
Anisotropy Select a degree of anisotropic filtering (from 2x to 16x) for textures or disable anisotropic filtering.
Last update: 2020-07-31
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