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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Syncker Demo

Syncker demo showcases the capabilities of the UNIGINE Syncker plugin. This plugin provides robust and reliable frame synchronization for real-time content rendering in a multi-node network cluster, fully customizable via API.

Launch the demo application and specify necessary configuration settings in the dialog window that appears.

Features#

  • 10 dynamic and 6 static objects
  • Automatic synchronization of global water (ObjectWaterGlobal), cloud layers (ObjectCloudLayer), and world light sources (LightWorld).
  • Synchronization of dynamic objects, moving along the trajectories set by splines (vessel, boats, aircrafts).
  • Behavior of static nodes (buoys), that have their position determined by the ObjectWaterGlobal. These nodes are not synchronized, but their positions are adjusted indirectly via global water (ObjectWaterGlobal) synchronization.
  • Synchronization of child nodes in the NodeReference hierarchy (helicopter rotors).
Last update: 2019-12-25
Build: ()