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UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Content Creation
Materials
Unigine Material Library
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Main Menu

The Main Menu panel contains main Unigine Engine settings and can be invoked by pressing the ESC key, if no other panel is opened. It has the following tabs:

Video

  • API — toggles settings used for rendering (to apply changes the engine restart is required):
    • OpenGL — available for Windows/Linux platforms
    • Direct3D9 — available for all versions of Windows
    • Direct3D11 — available for Windows Vista, Windows 7, Windows 8 and Windows 8.1
  • Mode — specifies video mode settings:
    • Resolution — Unigine-based application window resolution
    • Antialiasing — antialiasing degree (2x, 4x, 8x, 16x) or deactivation of this option
    • Full Screen — fullscreen mode
    • VSync — synchronization of the FPS with the monitor refresh rate
    • Gamma — value of the gamma correction applied to the rendered image

Render

  • Shaders — specify shader settings
    • Quality — specifies the shader quality profile (low, medium or high)
  • Textures — specify texture settings
    • Quality — low, medium or high resolution for the rendered textures
    • Filter — bilinear or trilinear filtering applied to texture mipmaps
    • Anisotropy — degree of anisotropic filtering (from 2x to 16x) for textures or deactivation of this option
  • Options - specify options
    • Reflection — enable rendering dynamic reflections
    • Translucence — enable rendering translucent shadow maps
    • Parallax mapping — enable parallax occlusion mapping
  • Post-processing - specify post-processing options
    • Global Illumination — enable a global illumination
    • Occlusion — enable ambient occlusion
    • Auxiliary buffer — use auxiliary color buffer. It is used to create per-material postprosses. It can also be used for flat coloring of meshes with a custom color, if necessary.
    • Refraction — enable rendering refraction
    • Motion Blur — enable a motion blur effect
    • Light scattering — enable light scattering
    • Volumetric shadows — enable rendering volumetric shadows formed by сrepuscular light rays
    • Glow — enable glow effect
    • DOF — enable depth of the field effect
    • HDR — enable HDR effect

Interface

  • Interface Language - specifies the language to use in the interface
    Notice
    After the language is selected, you must perform the following steps to translate the Unigine Editor interface:
  • Show — enable visual helpers
    • FPS counter — show FPS info
    • Wireframe — enable scene wireframe mode
    • Profiler — show profiler
    • Messages — show engine messages

Controls

  • Keyboard box - lists the key bindings and allows to change them
  • Options - specifies other control options
    • Always run — toggles constant running mode (when enabled, the running mode will be used as default one)
    • Mouse inverse — toggles inversion of the Y-axis of the mouse
    • Mouse sensitivity — specifies the mouse sensitivity (from 0.5 to 2.0)

About

The tab provides information about the Unigine team participated in engine development.

Last update: 2017-07-03
Build: ()