This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

CigiTrajectoryDef Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/Unigine/CIGIConnector/UnigineCIGIConnector.h>
Inherits from: CigiHostPacket

CigiTrajectoryDef Class

Members


int getEntityID ( ) const#

Returns the entity ID specified in the packet.

Return value

Entity ID.

Math::vec3 getAcceleration ( ) const#

Returns the coordinates of the accceleration vector specified in the packet.

Return value

Acceleration vector of the entity.

float getRetardationRate ( ) const#

Returns the value of the Retardation Rate parameter specified in the packet. Determines the magnitude of an acceleration applied against the entity’s instantaneous linear velocity vector. This is used to simulate drag and other frictional forces acting upon the entity.

Return value

Retardation Rate parameter value.

float getTerminalVelocity ( ) const#

Returns the value of the Terminal Velocity parameter specified in the packet. Determines the maximum velocity the entity can obtain.

Return value

Terminal Velocity parameter value.
Last update: 2024-08-16
Build: ()