This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventPadDevice Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the game pad event information.

InputEventPadDevice Class

Enums

ACTION#

NameDescription
ACTION_CONNECTED = 0Game pad state is "connected".
ACTION_DISCONNECTED = 1Game pad state is "disconnected".

Members


InputEventPadDevice ( ) #

Default constructor.

InputEventPadDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Game pad input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventPadDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventPadDevice::ACTION action, int connection_id, int player_index, const char * model_guid ) #

Game pad input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventPadDevice::ACTION action - Type of the game pad input event, one of the ACTION_* values.
  • int connection_id - Connection identifier.
  • int player_index - Index of the player.
  • const char * model_guid - GUID of the game pad model.

void setAction ( InputEventPadDevice::ACTION action ) #

Sets the type of the game pad input event.

Arguments

InputEventPadDevice::ACTION getAction ( ) const#

Returns the type of the game pad input event.

Return value

Type of the game pad input event, one of the ACTION_* values.

void setConnectionID ( int id ) #

Sets the connection identifier.

Arguments

  • int id - Connection identifier.

int getConnectionID ( ) const#

Returns the connection identifier.

Return value

Connection identifier.

void setPlayerIndex ( int index ) #

Sets the player index.

Arguments

  • int index - Player index.

int getPlayerIndex ( ) const#

Returns the player index.

Return value

Player index.

void setModelGUID ( const char * modelguid ) #

Sets the GUID of the game pad model.

Arguments

  • const char * modelguid - GUID of the game pad model.

const char * getModelGUID ( ) const#

Returns the GUID of the game pad model.

Return value

GUID of the game pad model.
Last update: 2022-10-10
Build: ()