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The AssetLink class is used in C# components (Component Class) to link assets with the application logic. You can specify a filter to limit the types of assets that can be used.
Linking a Texture#
When linking textures, consider whether your texture is used "as is" (the Unchanged option has been enabled at its import) or a runtime has been created for it — using a source texture instead of its runtime will cause a validation error. We suggest the following as a quick and easy solution.
|For textures that have a runtime:|
|For textures that are imported "as is" (the Unchanged option has been enabled):|
- The video tutorial that illustrates the usage of the AssetLinkNode class.
AssetLink ( ) #Default constructor that creates an empty instance.
AssetLink ( string path ) #Constructor that creates an asset link using the given path.
- string path - Path to the asset.