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Unigine::ImportTexture Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.
Header: #include <UnigineImport.h>

This class represents a container of metadata for an imported texture.

ImportTexture Class

Members

void setData ( void * data ) #

Sets a new metadata of the imported texture.

Arguments

  • void * data - The texture metadata.

void * getData() const#

Returns the current metadata of the imported texture.

Return value

Current texture metadata.

void setFilepath ( const char * filepath ) #

Sets a new path to the output texture file.

Arguments

  • const char * filepath - The output texture file path.

const char * getFilepath() const#

Returns the current path to the output texture file.

Return value

Current output texture file path.

void setOriginalFilepath ( const char * filepath ) #

Sets a new path to the original texture file.

Arguments

  • const char * filepath - The original texture file path.

const char * getOriginalFilepath() const#

Returns the current path to the original texture file.

Return value

Current original texture file path.

void setPreset ( const char * preset ) #

Sets a new texture preset to be used for the imported texture.

Arguments

  • const char * preset - The texture preset to be used.

const char * getPreset() const#

Returns the current texture preset to be used for the imported texture.

Return value

Current texture preset to be used.

ImportTexture ( ) #

Constructor. Creates an empty ImportTexture instance.
Last update: 2022-12-14
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