UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

VR Sample

VR sample based on VR template showcases the capabilities of the UNIGINE 2 Engine for VR applications. In this demo, you will find yourself in the middle of the scene that is similar to the one you see when you open a default UNIGINE world. The scene contains a table with a set of interactive objects, which you can manipulate via controllers. Among these objects, you'll find a laser pointer, which works as a real one. You can move and teleport around the scene. Moreover, you can interact with GUI elements using controllers.

Features#

  • Based on VR template
  • VR support (Oculus Rift and HTC Vive)
  • A set of physical objects that can be manipulated via controllers
  • An interactive laser pointer object
  • Teleportation around the scene
  • Interaction with GUI objects via controllers
Last update: 2019-11-28