UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes

C# Component Sample

C# Component System Sample showcases the capabilities of the C# Component System introduced in UNIGINE 2.9. A simple third-person shooter game demonstrates performance and flexibility of the logic system using familiar concepts.

Programming is easy: application logic is implemented in components that can be assigned to any nodes in the virtual world to extend their functionality.

To launch this demo:

  • Install one of the following IDEs to work with the source code:
    • Visual Studio Code, recommended (C# extension is required)
    • Visual Studio 2017
    • Visual Studio 2019
  • Download and install .NET Core 2.2.
    If you're using Visual Studio, choose the appropriate .NET Core version:
  • Click Copy as Project under this Demo.
  • Click Edit Content to make the created project run in the Editor.
  • Run the project via the Play button on the Editor's toolbar.

Features#

Last update: 2019-11-28