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Systems

AsyncQueue#

Working with AsyncQueue callbacks via C++ API.

Callbacks#

Working with callbacks via C++ API by using the CallbackBase class.

CPUShader#

Multi-threaded ObjectMeshCluster update via the CPUShader class.

Console#

Working with console via C++ API by using the Console class.

Ffp#

Working with Ffp via C++ API by creating a plugin.

FileSample#

Working with files via C++ API by using the File class.

Images#

Working with images via C++ API by using the Image class.

Materials#

Working with materials via C++ API by using the Materials class.

NoData#

Adding core.ung to the virtual File System created via C++ API.

Package#

Adding a new package to the File System via C++ API.

Performance#

Performance comparison for different ways of adding an object to the world via C++ API.

Plugins#

Creating a C++ plugin.

Properties#

Managing properties via C++ API by using the Properties class.

Simple#

A simple C++ application with the dialog window called in UnigineScript.

StreamBase#

Creating a new input/output stream in C++ by using the StreamBase class.

Thread#

Working with threads via C++ API by using the Thread class.

World#

Creating new nodes and removing existing ones.

Xml#

Working with Xml via C++ API by using the Xml class.

Last update: 2022-10-04
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