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Tutorials

Nodes

Lights#

Creation of Omni lights and changing their transformations via C++ API.

NodeExtern#

Adding custom nodes that were created via C++ API to the world by using NodeExtern.

NodeTrigger#

Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.

ObjectExtern#

Adding custom objects that were created via C++ API to the world by using ObjectExtern.

Objects#

Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.

PhysicalTrigger#

Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.

Players#

Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.

SplineGraph#

Movement of a node along the segments of a SplineGraph created from scratch via C++ API.

States#

Saving and restoring the state of the node via C++ API.

Streaming#

Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.

WorldExtern#

Adding a custom world created via C++ API to the world by using WorldExtern.

WorldSplineGraph#

Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).

WorldTrigger#

Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.

Last update: 2022-04-06
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