You can upgrade content of your project to UNIGINE 2.7.3 in the automatic or manual mode.
Automatic upgrade of the project's content can be performed via UNIGINE SDK Browser.
In the result, the binary executable and configuration files, meshes, terrains, worlds, nodes, splines, materials, properties, tracks, settings files will be upgraded to new formats (if any). The <unigine_project>/migration.log.html log file will be opened in the web browser. However, you can uncheck Migrate Content during automatic upgrading and perform content upgrading manually. In this case, only binary executable files will be upgraded.
This mode should be used to upgrade content stored outside the project's data folder:
To upgrade the project's content in the manual mode, do the following:
- Put the binary executable <UnigineSDK>/bin/usc_x64.exe (or <UnigineSDK>/bin/usc_x86.exe) to the <UnigineSDK>/utils/upgrade folder that contains the upgrade script.
- In the command prompt, run the upgrade.usc with the required options:
If you have unchecked Migrate Content during automatic upgrading, add the path to the project's data folder to the list of arguments passed to the upgrade script. For example:
usc_x64.exe upgrade.usc path/to/the/additional_content_1 path/to/the/additional_content_2 ...Here:
usc_x64.exe upgrade.usc <unigine_project>/data path/to/the/additional_content_1 path/to/the/additional_content_2 ...
- path/to/the/additional_content_* - paths to folders with content stored outside the data folder.
ObjectTerrain To ObjectTerrainGlobal Migration#
The process of migrating your ObjectTerrain to ObjectTerrainGlobal is described in detail in this article.
The only difference is that Terrain Migration Tool for 2.7.3 creates a new <terrain_name>_terrain_migration_files folder every time you click Migrate. Each of these folders has a postfix indicating the number of the corresponding migration procedure, e.g.: