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Unigine Basics
1. Introduction
2. Managing Virtual Worlds
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
8. Preparing Your Project for Release
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
13. PROJECT4: VR Application With Simple Interaction

Assembling the Final Build

Now let's practice building a project once again (as we did in Section 8). Set the required parameters, make sure that everything works correctly, all required content is included in the build, and all unnecessary files are excluded.

Last update: 2024-02-06
Build: ()