This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Parallax Occlusion Mapping Node


Description

This node calculates a UV with a parallax effect offset for a certain UV channel.

Notice
In most cases it's enough using the simplified Parallax Simple node.

Ports

Name Description
Heightmap Texture 2DHeightmap texture, where R channel stores concavity values. Black - maximum concavity, white - no parallax effect is applied.
Parallax IntensityDepth value (in meters) to which the surface is to be deepened visually if the corresponding texel of the heightmap is black.
Max LayersNumber of parallax layers, when we look at the surface at a steep angle. Higher values increase quality but reduce performance.
Min LayersNumber of parallax layers, when we look at the surface orthogonally. Higher values increase quality but reduce performance.
Noise IntensityNoise intensity value for building parallax layers in the [0, 1] range.
UV AspectTexture aspect ratio. Should be equal to 1, for a square texture.
UVUV to which the parallax effect is to be applied.
UV TilingTiling of the texture.
UV OffsetOffset for UV coordinates.
Displaced UVParallaxed UVs for textures.
Depth OffsetDepth offset value.
Displaced HeightmapHeightmap value displaced because of parallax effect.
Last update: 2022-02-18
Build: ()