shown in other instead.
Outputs the product of the two input factor values A and B. Multiplication between vector data types is done per-component.
If A and B have a different number of components, a cast is performed to match the one with the greater number of components.
Multiplication operation is commutative so the order of values is not important.
The Multiply node multiplies color values from the first Sample Texture node by the values from the second Sample Texture node and provides Albedo values for the Material. This node can be used to implement Multiply Blending Mode, for example.