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Unigine.BoundFrustum Struct.

Notice
The functions listed below are the members of the Unigine.MathLib namespace.

BoundFrustum Class

Members


void Set ( mat4 projection, mat4 modelview ) #

Sets the value using the specified argument(s).

Arguments

void Set ( mat4 proj ) #

Sets the value using the specified argument(s).

Arguments

void Set ( BoundFrustum bf ) #

Sets the value using the specified argument(s).

Arguments

void Set ( BoundFrustum bf, mat4 itransform ) #

Sets the value using the specified argument(s).

Arguments

void Clear ( ) #

Clears the value by setting all components/elements to 0.

bool Equals ( BoundFrustum other ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

Return value

Return value.

bool EqualsNearly ( BoundFrustum other, float epsilon ) #

Checks if the argument represents the same value with regard to the specified accuracy (epsilon).

Arguments

  • BoundFrustum other - Value to be checked for equality.
  • float epsilon - Epsilon value, that determines accuracy of comparison.

Return value

Return value.

bool Equals ( object obj ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

Return value

Return value.

int GetHashCode ( ) #

Returns a hash code for the current object. Serves as the default hash function.

Return value

Resulting int value.

void SetITransform ( mat4 itransform ) #

Arguments

void SetITransform ( dmat4 itransform ) #

Arguments

void SetTransform ( mat4 transform ) #

Arguments

  • mat4 transform - Transformation matrix (mat4) to be set.

void SetTransform ( dmat4 transform ) #

Arguments

  • dmat4 transform - Transformation matrix (dmat4) to be set.

BoundFrustum operator* ( mat4 m, BoundFrustum bf ) #

Multiplication.

Arguments

BoundFrustum operator* ( dmat4 m, BoundFrustum bf ) #

Multiplication.

Arguments

void Expand ( float radius ) #

Arguments

  • float radius

bool Inside ( vec3 point ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool Inside ( vec3 point, float radius ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

  • vec3 point
  • float radius

Return value

Return value.

bool Inside ( vec3 p_min, vec3 p_max ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool Inside ( vec3[] points ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool InsideFast ( vec3 point ) #

Arguments

Return value

Return value.

bool InsideFast ( vec3 point, float radius ) #

Arguments

  • vec3 point
  • float radius

Return value

Return value.

bool InsideFast ( vec3 p_min, vec3 p_max ) #

Arguments

Return value

Return value.

bool InsideFast ( vec3[] points ) #

Arguments

Return value

Return value.

bool Inside ( BoundSphere bs ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool Inside ( BoundBox bb ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool Inside ( BoundFrustum bf ) #

Checks if the bound specified in the argument is inside the current bound.

Arguments

Return value

Return value.

bool InsideValid ( BoundSphere bs ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideValid ( BoundBox bb ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideValid ( BoundFrustum bf ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideValidFast ( BoundSphere bs ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideValidFast ( BoundBox bb ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideValidFast ( BoundFrustum bf ) #

Checks if the bound specified in the argument is inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideAll ( BoundSphere bs ) #

Checks if the bound specified in the argument is completely inside the current bound.

Arguments

Return value

Return value.

bool InsideAll ( BoundBox bb ) #

Checks if the bound specified in the argument is completely inside the current bound.

Arguments

Return value

Return value.

bool InsideAll ( BoundFrustum bf ) #

Checks if the bound specified in the argument is completely inside the current bound.

Arguments

Return value

Return value.

bool InsideAllValid ( BoundSphere bs ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideAllValid ( BoundBox bb ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideAllValid ( BoundFrustum bf ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check if the minimum and maximum coordinates of the current bound are valid.

Arguments

Return value

Return value.

bool InsideAllValidFast ( BoundSphere bs ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideAllValidFast ( BoundBox bb ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsideAllValidFast ( BoundFrustum bf ) #

Checks if the whole bound specified in the argument is completely inside the current bound.
Notice
The method doesn't check the status of the current bound.

Arguments

Return value

Return value.

bool InsidePlanes ( BoundSphere bs ) #

Arguments

Return value

Return value.

bool InsidePlanes ( BoundBox bb ) #

Arguments

Return value

Return value.

bool InsidePlanes ( BoundFrustum bf ) #

Arguments

Return value

Return value.

bool InsidePlanesValid ( BoundSphere bs ) #

Arguments

Return value

Return value.

bool InsidePlanesValid ( BoundBox bb ) #

Arguments

Return value

Return value.

bool InsidePlanesValid ( BoundFrustum bf ) #

Arguments

Return value

Return value.

bool InsidePlanesValidFast ( BoundSphere bs ) #

Arguments

Return value

Return value.

bool InsidePlanesValidFast ( BoundBox bb ) #

Arguments

Return value

Return value.

bool InsidePlanesValidFast ( BoundFrustum bf ) #

Arguments

Return value

Return value.

bool inside_plane ( vec4 plane, vec3 p_min, vec3 p_max ) #

Arguments

Return value

Return value.

bool inside_plane ( vec4 plane, vec3[] points ) #

Arguments

Return value

Return value.

bool inside_plane ( vec4 plane, BoundFrustum bf ) #

Arguments

Return value

Return value.

void update_bounds ( ) #

Last update: 2021-06-16
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