UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Unigine::Package Class

Header: #include <UniginePackage.h>

Unigine external package.

Package Class

Members


virtual const char * getFileName ( int num ) # =0

Return the file name.

Arguments

  • int num - The file number.

Return value

The file name.

virtual int getNumFiles ( ) # =0

Return the number of files in the package.

Return value

Number of the package files.

virtual Package * clone ( ) # =0

Clone the external package for multi-threaded loading.

Return value

The cloned package. Return NULL if the multi-threading loading is not possible.

virtual int readFile ( unsigned char * data, int size ) # =0

Read currently selected file.

Arguments

  • unsigned char * data - Destination data pointer.
  • int size - Size of the data buffer.

Return value

Returns 1 if the file is successfully read; otherwise, 0 is returned.

virtual int selectFile ( const char * name, int & size ) # =0

Select a file by name.

Arguments

  • const char * name - The file name.
  • int & size - The file size.

Return value

Returns 1 if the file is selected; otherwise, 0 is returned.

virtual ~Package ( ) #

Virtual destructor.
Last update: 2017-07-03