This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventTouch Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls touch event information.

InputEventTouch Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Touch state is "pressed".
ACTION_MOTION = 1Touch state is "pressed and moving".
ACTION_UP = 2Touch state is "released".

Members


InputEventTouch ( ) #

Default constructor.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventTouch::ACTION action, long long device_id, long long touch_id ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventTouch::ACTION action - The type of the touch input event, one of the ACTION_* values.
  • long long device_id - Device identifier.
  • long long touch_id - Touch identifier.

InputEventTouch ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventTouch::ACTION action, long long device_id, long long touch_id, const Math::ivec2 & pos, const Math::ivec2 & delta, float pressure ) #

Touch input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventTouch::ACTION action - The type of the touch input event, one of the ACTION_* values.
  • long long device_id - Device identifier.
  • long long touch_id - Touch identifier.
  • const Math::ivec2 & pos - Touch position.
  • const Math::ivec2 & delta - Delta of the mouse position from the previous event.
  • float pressure - Pressure with which the finger is currently pressed.

void setAction ( InputEventTouch::ACTION action ) #

Sets the type of the touch input event.

Arguments

InputEventTouch::ACTION getAction ( ) const#

Returns the type of the touch input event.

Return value

The type of the touch input event, one of the ACTION_* values.

void setDeviceID ( long long id ) #

Sets the touch device identifier.

Arguments

  • long long id - The device identifier.

long long getDeviceID ( ) const#

Returns the current touch device identifier.

Return value

The device identifier.

void setTouchID ( long long id ) #

Sets the touch identifier.

Arguments

  • long long id - The touch identifier.

long long getTouchID ( ) const#

Returns the current touch identifier.

Return value

The touch identifier.

void setPosition ( const Math::ivec2 & pos ) #

Sets the touch position.

Arguments

  • const Math::ivec2 & pos - The touch position.

Math::ivec2 getPosition ( ) const#

Returns the current touch position.

Return value

The touch position.

void setDelta ( const Math::ivec2 & delta ) #

Sets the delta of the mouse position from the previous event.

Arguments

  • const Math::ivec2 & delta - The delta of the mouse position from the previous event.

Math::ivec2 getDelta ( ) const#

Returns the delta of the mouse position from the previous event.

Return value

The delta of the mouse position from the previous event.

void setPressure ( float pressure ) #

Sets the pressure with which the finger is pressed.

Arguments

  • float pressure - The pressure with which the finger is pressed.

float getPressure ( ) const#

Returns the pressure with which the finger is pressed.

Return value

The pressure with which the finger is currently pressed.
Last update: 2022-09-27
Build: ()