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Unigine::ImportAnimation Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.
Header: #include <UnigineImport.h>

This class represents a container of metadata for an imported animation.

ImportAnimation Class

Members

void setData ( void * data ) #

Sets a new metadata of the animation.

Arguments

  • void * data - The animation metadata.

void * getData() const#

Returns the current metadata of the animation.

Return value

Current animation metadata.

void setFilepath ( const char * filepath ) #

Sets a new path to the output animation file.

Arguments

  • const char * filepath - The output animation file path.

const char * getFilepath() const#

Returns the current path to the output animation file.

Return value

Current output animation file path.

void setName ( const char * name ) #

Sets a new name of the animation.

Arguments

  • const char * name - The animation name.

const char * getName() const#

Returns the current name of the animation.

Return value

Current animation name.

void setMaxTime ( float time ) #

Sets a new animation end time, in seconds.end time of the animation.

Arguments

  • float time - The

float getMaxTime() const#

Returns the current animation end time, in seconds.end time of the animation.

Return value

Current

void setMinTime ( float time ) #

Sets a new animation start time, in seconds.start time of the animation.

Arguments

  • float time - The

float getMinTime() const#

Returns the current animation start time, in seconds.start time of the animation.

Return value

Current

ImportAnimation ( ) #

Constructor. Creates an empty ImportAnimation instance.
Last update: 2022-11-28
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