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IG::IViewBase Class

Header: #include <IGInterface.h>

This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.

Notice
IG plugin must be loaded.

IViewBase Class

Members


void setParentEntity( IEntity * entity )

Attaches the View(Group) as a child to the specified parent entity.

Arguments

  • IEntity * entity - Parent entity.

int getParentEntityID( )

Returns the ID of the parent entity for the View(Group).

Return value

Parent entity ID.

void setGeoPosition( const Math::Vec3 & position )

Sets the View(Group) position, in geo-coordinates (lat, lon, alt).

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in geo-coordinates (lat, lon, alt).

Math::Vec3 getGeoPosition( )

Returns the current View(Group) position, in geo-coordinates (lat, lon, alt).

Return value

View(Group) position, in geo-coordinates (lat, lon, alt).

void setPosition( const Math::Vec3 & position )

Sets the View(Group) position.

Arguments

  • const Math::Vec3 & position - View(Group) position coordinates to set.

Math::Vec3 getPosition( )

Returns the current View(Group) position.

Return value

View(Group) position coordinates.

void setWorldPosition( const Math::Vec3 & position )

Sets the View(Group) position, in world coordinates.

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in world coordinates.

Math::Vec3 getWorldPosition( )

Returns the current View(Group) position, in world coordinates.

Return value

View(Group) position, in world coordinates.

void setRotationEuler( const Math::vec3 & euler )

Sets the View(Group) rotation.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getRotationEuler( )

Returns the current View(Group) rotation.

Return value

View(Group) rotation euler angles.

void setWorldRotationEuler( const Math::vec3 & euler )

Sets the View(Group) rotation, in world coordinates.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getWorldRotationEuler( )

Returns the current View(Group) rotation, in world coordinates.

Return value

View(Group) rotation euler angles.

const Ptr<Node> & getNode( )

Returns the node assigned to the View(Group).

Return value

Node assigned to the View(Group).

const Ptr<PlayerDummy> & getPlayer( )

Returns the PlayerDummy assigned to the View(Group).

Return value

PlayerDummy assigned to the View(Group).
Last update: 2019-02-14