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Unigine::ObjectSky Class

Header: #include <UnigineObjects.h>
Inherits: Object

This class is used to create sky.

ObjectSky Class

Members


static ObjectSkyPtr create ( )

Constructor. Creates a new sky object.

Ptr<ObjectSky> cast( const Ptr<Node> & node )

Casts an ObjectSky out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObjectSky.

Ptr<ObjectSky> cast( const Ptr<Object> & base )

Casts an ObjectSky out of the Object instance.

Arguments

  • const Ptr<Object> & base - Pointer to Object.

Return value

Pointer to ObjectSky.

int type( )

Returns the type of the node.

Return value

ObjectSky node type identifier.

void setSpherical( int spherical )

Sets a value indicating if a sky background cube map should be mapped onto a whole sphere rather then a hemisphere.

Arguments

  • int spherical - 1 for the whole sphere; 0 for a sky hemisphere.

int isSpherical( )

Returns a value indicating whether a sky background cube map should be mapped onto a whole sphere rather then a hemisphere.

Return value

1 if the sky is a sphere; 0, if a hemisphere.
Last update: 2018-12-27