Development log - Unigine Developer https://developer.unigine.com UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo Wed, 31 May 2017 00:00:00 +0700 Key Changes
  • New Screen-Space Ray-Traced Global Illumination (SSRTGI).
  • Screen-space shadows.
  • 3D spline system.
  • Vector roads API.
  • Landcover data support.
  • Terrain modification API.
  • C++ programming quick start tutorial.
  • New Superposition demo with VR features.

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https://developer.unigine.com/devlog/20170531-unigine-2.5
UNIGINE 2.4.1: Stabilization, Interactive BIM Demo Wed, 01 Mar 2017 00:00:00 +0700 Key Changes
  • Optimized ObjectTerrainGlobal.
  • ObjectCloudLayer improvements.
  • Landscape tool optimizations.
  • Improved API for geo-referenced vector data manipulations.
  • Overall engine improvements and bugfixes.
  • Added interactive features into Oil Refinery demo.
  • New C# integration samples.

This is primarily a stabilization release, all users are strongly recommended to update.

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https://developer.unigine.com/devlog/20170301-unigine-2.4.1
UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo Mon, 06 Feb 2017 00:00:00 +0700 Key Changes
  • New multi-layered clouds with support for regional weather.
  • New terrain system optimized for flight simulation.
  • Improved simulation of Earth's curvature.
  • Optimized Landscape tool.
  • API for geo-referenced vector data manipulations.
  • Extended functionality of the VR API.
  • Added super-sampling rendering for high-quality AA.
  • Added support for Oculus Touch controllers.
  • Improved renderer: upgraded SSR and SSGI
  • New industrial demo: Oil Refinery.
  • New terrain demo based on San Jose region.
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https://developer.unigine.com/devlog/20170206-unigine-2.4
UNIGINE 2.3.1: Landscape Optimizations, Compute Shaders Support, Renderer Optimizations Mon, 19 Sep 2016 00:00:00 +0700 Key Changes
  • Landscape tool optimizations (upto 4x faster, less RAM required)
  • Renderer optimizations, including VR ones
  • GPGPU (General-purpose GPU) computing via compute shaders
  • High-quality DXT texture compression on GPU
  • Structured buffers for CPU <-> GPU data transfer
  • New Tank demo
  • Bugfixes and minor improvements

This is primarily stabilization release.

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https://developer.unigine.com/devlog/20160919-unigine-2.3.1
UNIGINE 2.3: Round Earth, Shoreline, New DoF and GI, HTC Vive Support Fri, 05 Aug 2016 00:00:00 +0700 Key Changes
  • Round Earth according to geo-coordinates
  • Completely revamped Landscape tool, improved its usability (experimental)
  • Updated terrain materials: metalness workflow, no limit on the number of layers and materials
  • HTC Vive support
  • Metalness workflow by default
  • Reworked depth of field (DoF) effect
  • Configurable TAA
  • Improved support for screen-space raytraced reflections
  • Implemented GGX mipmaps
  • Global illumination effect by box projection for EnvironmentProbe
  • Bow/stern ship wake waves
  • Shoreline with physics interaction
  • Improved underwater rendering: added caustics and light shafts
  • Experimental new editor with completely new UI and integrated assets browser
  • API improvements: C# mathlib, better callbacks, topology methods, and more
  • New video tutorials

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https://developer.unigine.com/devlog/20160805-unigine-2.3