Development log - Unigine Developer https://developer.unigine.com UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo Mon, 06 Feb 2017 00:00:00 +0700 Key Changes
  • New multi-layered clouds with support for regional weather.
  • New terrain system optimized for flight simulation.
  • Improved simulation of Earth's curvature.
  • Optimized Landscape tool.
  • API for geo-referenced vector data manipulations.
  • Extended functionality of the VR API.
  • Added super-sampling rendering for high-quality AA.
  • Added support for Oculus Touch controllers.
  • Improved renderer: upgraded SSR and SSGI
  • New industrial demo: Oil Refinery.
  • New terrain demo based on San Jose region.
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https://developer.unigine.com/devlog/20170206-unigine-2.4
UNIGINE 2.3.1: Landscape Optimizations, Compute Shaders Support, Renderer Optimizations Mon, 19 Sep 2016 00:00:00 +0700 Key Changes
  • Landscape tool optimizations (upto 4x faster, less RAM required)
  • Renderer optimizations, including VR ones
  • GPGPU (General-purpose GPU) computing via compute shaders
  • High-quality DXT texture compression on GPU
  • Structured buffers for CPU <-> GPU data transfer
  • New Tank demo
  • Bugfixes and minor improvements

This is primarily stabilization release.

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https://developer.unigine.com/devlog/20160919-unigine-2.3.1
UNIGINE 2.3: Round Earth, Shoreline, New DoF and GI, HTC Vive Support Fri, 05 Aug 2016 00:00:00 +0700 Key Changes
  • Round Earth according to geo-coordinates
  • Completely revamped Landscape tool, improved its usability (experimental)
  • Updated terrain materials: metalness workflow, no limit on the number of layers and materials
  • HTC Vive support
  • Metalness workflow by default
  • Reworked depth of field (DoF) effect
  • Configurable TAA
  • Improved support for screen-space raytraced reflections
  • Implemented GGX mipmaps
  • Global illumination effect by box projection for EnvironmentProbe
  • Bow/stern ship wake waves
  • Shoreline with physics interaction
  • Improved underwater rendering: added caustics and light shafts
  • Experimental new editor with completely new UI and integrated assets browser
  • API improvements: C# mathlib, better callbacks, topology methods, and more
  • New video tutorials

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https://developer.unigine.com/devlog/20160805-unigine-2.3
UNIGINE 2.2.1: Orbits Demo, Water Improvements, Oculus CV1, and Bugfixes Thu, 07 Apr 2016 00:00:00 +0700 Key Changes
  • New orbits demo
  • Water improvements (bigger waves, better reflections, better underwater mode)
  • Support for Oculus CV1 (consumer version)
  • Introducing export to FBX
  • Improved SimLights add-on
  • Other improvements and minor bugfixes

This release is mostly stabization one, however, it also brings some nice features.

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https://developer.unigine.com/devlog/20160407-unigine-2.2.1
UNIGINE 2.2: New Geometric Water, Unified API, Geodetic Improvements Thu, 17 Mar 2016 00:00:00 +0700 Key Changes
  • New simulation-friendly water with geometric waves (Beaufort scale 0-12)
  • Introduced tiled rendering optimizations
  • Introduced area lights
  • Planar reflections
  • Improved shadows
  • Unified C++/C#/UnigineScript API with full access to the engine features
  • New C++/C# app logic system
  • Improved Qt integration template
  • Support for Visual Studio 2015
  • Upgraded Oculus plugin to 0.8 Oculus SDK
  • Improved accuracy of geodetic math
  • Introduced GeodeticPivot object (experimental)
  • Editable demos via SDK Browser
  • SimLights add-on for airfield lights
  • New Oil Rig demo

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https://developer.unigine.com/devlog/20160317-unigine-2.2