GET UNIGINE Table of contents: Recent news: 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo

Terrain with hardware tessellation, hotfixes

Render:

  • Terrain has been migrated from strips to simple triangles, from now on it supports hardware tessellation (only in DirectX 11 and OpenGL 4.0).
  • Added a sample with terrain smoothed via hardware tessellation: data/samples/objects/terrain_01.
  • Added distance-based gradual projection fading for decals.
  • Added a sample with omni-directional decals: data/samples/decals/omni_00.
  • Decals use their own 'two-sided' setting during projection rather than material one.
  • Skinned meshes can be rendered into the velocity buffer for motion blur.
  • Added a sample with translucent lightmaps: data/samples/lights/lightmap_01.

Tools:

  • Fixed skinned mesh export in Maya plugins.
  • Lightmapping tool inside of the UnigineEditor currently factors in light masks, shadow flags, two-sided option and translucence.
  • Fixed clamp/level feature in NormalMapper.
  • MeshViewer now shows the number of active bones in a selected surface.
  • Added light and viewport masks for decals into UnigineEditor.
  • Fixed OBJ files loading in Terrain tool.

Other:

  • Fixed splash screens called within init()/shutdown() functions in the system script.
  • WorldTransform has acquired new functions that allow to directly access its spline.
  • Added support of PPM P2/P3 image file formats.
  • Fixed the disappearance of wheels connected by JointWheel.
  • Fixed the error after multiple calls of WorldTransform::play().
  • Various WorldExpression bugfixes.
  • Fixed WidgetFlash positioning.
  • Added cross() for ivec3 in UnigineScript.
  • Added support of button events in Flash (onRelease, onPress etc).

Documentation:

  • Added info on Flash usage.
  • Updated UnigineScript library documentation.
  • Updated info on core math, data types and operators in UnigineScript.

PS: Mac OS X support is on the way.