GET UNIGINE Table of contents: Recent news: 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo 2017-02-06 UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo

Physical cloth

What's new:

  • Added support of physical cloth.
  • Added JointPin for pinning cloth to BodyRigid and BodyDummy.
  • Added PhysicalWind for setting wind areas affecting cloth.
  • Fixed saving of instanced materials.
  • Access to contact time in physical contacts.
  • Access to more verbose info from JointWheel.
  • "Frozenable" flag for rigid bodies.
  • Correct handling of setVelocityTransform() by BodyRagDoll.
  • Fixed Unicode issue with log file names in Windows.
  • Added plugins for Maya 2009 Linux 64 bit.
  • Fixed issue with particles inside sectors.
  • Added a bunch of new physical samples.
  • Updated documentation on common object options ("Principles of Operation / Objects" section of the manual).

Cloth-based propellers drive airplanes in the field of PhysicalWind:

Video demonstrating interaction of physical cloth with wind

Cloth tearing:

Video demonstrating cloth tearing

Cloth-based leaves:

Video demonstrating cloth-based leaves

You can find more videos with new features inUnigine crew's blog.

PS: By the way, here is another blog entry regarding Unigine in AMD Underground Blog:11 Days of DirectX® 11, Day Eight: Unigine "Heaven".