GET UNIGINE Table of contents: Recent news: 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo 2017-02-06 UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo 2016-09-19 UNIGINE 2.3.1: Landscape Optimizations, Compute Shaders Support, Renderer Optimizations

OpenGL 3.2 support

Recent changes:

  • Support of OpenGL 3.2 (MSAA on scattering and SSAO; support of signed textures for normal maps).
  • Added new mesh_tessellation_paint_base base material.
  • Granted access to ObjectMeshSkinned via C++ API.
  • Updated C++ API documentation.
  • Fixed bug with parsing '#' symbol inside define-disabled blocks in scripts.
  • Memory allocator is more verbose now.
  • Decreased CPU cache miss count.
  • Replacing the 'inline' statement by '__forceinline' provided a huge performance speedup under Windows.
  • Refactoring of XML parser.
  • Less system memory consumption on DirectX 9.
  • Empty maps can be declared as (:) in UnigineScript.
  • Refactored KeyLine system, please refer to the documentation for more info.
  • Fixed crash of import plugins on surfaces with zero vertex count.
  • Fixed batch changing of light options in UnigineEditor.
  • Improved seams removing algorithm for ResourceEditor.
  • ObjectGrass intersects with the parent object with the use of intersection mask.
  • Updated documentation on lighting ("Principles of Operation / Lighting and Shadows" section of the manual).

Here is a preliminary screenshot from the upcoming DirectX 11 benchmark based on Unigine:

The demonstration of the benchmark will be held on the major forthcoming event, stay tuned for more news.