GET UNIGINE Recent news: 2021-04-09 UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator 2020-11-24 UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview 2020-07-31 UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization
Table of contents:

OpenGL 3.2 support

Recent changes:

  • Support of OpenGL 3.2 (MSAA on scattering and SSAO; support of signed textures for normal maps).
  • Added new mesh_tessellation_paint_base base material.
  • Granted access to ObjectMeshSkinned via C++ API.
  • Updated C++ API documentation.
  • Fixed bug with parsing '#' symbol inside define-disabled blocks in scripts.
  • Memory allocator is more verbose now.
  • Decreased CPU cache miss count.
  • Replacing the 'inline' statement by '__forceinline' provided a huge performance speedup under Windows.
  • Refactoring of XML parser.
  • Less system memory consumption on DirectX 9.
  • Empty maps can be declared as (:) in UnigineScript.
  • Refactored KeyLine system, please refer to the documentation for more info.
  • Fixed crash of import plugins on surfaces with zero vertex count.
  • Fixed batch changing of light options in UnigineEditor.
  • Improved seams removing algorithm for ResourceEditor.
  • ObjectGrass intersects with the parent object with the use of intersection mask.
  • Updated documentation on lighting ("Principles of Operation / Lighting and Shadows" section of the manual).

Here is a preliminary screenshot from the upcoming DirectX 11 benchmark based on Unigine:

The demonstration of the benchmark will be held on the major forthcoming event, stay tuned for more news.