GET UNIGINE Table of contents: Recent news: 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo

Full DirectX 11 render with tessellation support

Recent changes:

  • Tessellation support under DirectX 11.
  • Tessellation support under OpenGL on ATI DirectX 10 level cards.
  • Added hull and domain shaders for tessellation.
  • Added "render_profiler" console variable that turns on/off performance profiling of render postprocesses.
  • Fixed OpenCL initialization (headers were silently updated by Khronos Group).
  • Detail textures can use the second UV channel (it can be selected in the "States / Options / Detail" drop-down menu).
  • Added mesh_tessellation_base material for objects with hardware tessellation, it supports tessellation masks and height textures.
  • Fixed UnigineScript bug with disappearing of "this" by complex inheritance.
  • Reloading of meshes with different surfaces in MeshViewer; minor usability improvements.
  • Added EXT_texture_snorm extension support.
  • Added the distance for disabling occluders.
  • Simplified SSAO for low shader profile.
  • CUDA headers updated to version 2.30.
  • Updated documentation on sound ("Principles of Operation / Sound" section of the manual).

No tesselation, simple normal mapping:
Tessellation off
Tesselation:
Tessellation on
No tessellation, wireframe:
Tessellation off
Tessellation, wireframe:
Tessellation on
By the way, this art asset will be used in our upcoming real-time demo, which is to be released in October.

PS: Here are some numbers considering performance of CUDA and DirectCompute:Unigine Crew blog.