GET UNIGINE Recent news: 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo 2017-02-06 UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo

Screenshots from our forthcoming game

Unigine is also a heart of another game, which has been developing in our studio for 3 years. We are still making some experiments with the gameplay, so it's hard to name genre of the project yet. However, we can say for sure that the project will have eye-candy graphics. Game world isn't very huge because we have limited resources of our content team, but it's large enough to prove that Unigine is capable to handle detailed worlds.

Eating our own dog food is a good idea, because we understand needs of our clients better by doing this. The game is a great sandbox for the engine and tools, a lot of performance and scalability issues have been solved during the development.

The world has 64 km 2 (8x8 km) terrain (it lacks plants at the moment, we are working on that):
Terrain
Atrium in the city:
Atrium
Fountain in the courtyard:
Fountain
One of the characters:
Agent
Tuning physics of a car:
Physics tuning
The same car wheeling through parking:
Parking
Nice hallway with sculptures:
Hallway

All of the scenes from this screenshots run smoothly on ATI HD4850 / NVIDIA 8800GT, however we are still working on optimizations, so hardware requirements will be lower.

This is an independent project of our company developing without a publisher. It seems that it would be the right time to make official announce of the project in May. Release is planned for this year.

PS: We plan to provide access to working materials of the game for our clients in 2 weeks.