GET UNIGINE Table of contents: Recent news: 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo 2017-02-06 UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo

Hotfixes

Game Connection Europe (Lyon, France) is coming, so we decided to take a week for additional stabilization of Unigine in order to help our licensees to prepare builds for the exhibition.

News of this week:

  • Unloading of corresponding libraries (material and property ones) on the world unloading.
  • Fixed triangle visualizer.
  • Access to Body, Shape, and internal Dummy object of a PlayerActor.
  • Correct linear interpolation for float point images.
  • Fixed D3D9 crash if a mesh is missing.
  • "float" validator supports inf/-inf now.
  • No anisotropy for point-filtered textures in D3D9.
  • Clamp sampling of grass textures.
  • Fixed 3dsMax export script, now it works with filenames containing spaces.
  • Hidden objects are skipped now during export from 3dsMax.
  • New "palette" tool for terrain palette conversion.
  • Minor fix of normals treating in ResourceEditor.
  • Fixed terrain_base_texture_scale in UnigineEditor.
  • All selected objects show their wireframe in multiple selection mode, if "mesh wireframe" option is on.
  • Input filters for numeric fields in UnigineEditor.
  • Two more articles in "How to..." section of the manual: "Create a Blank Terrain Based on a Mesh or a Height Map" and "Use Terrain Palettes".