GET UNIGINE Recent news: 2021-04-09 UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator 2020-11-24 UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview 2020-07-31 UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization
Table of contents:

Decals and isolation mode in editor

Recent changes:

  • Projected, orthographic and omni decals.
  • Masks and offsets for decals.
  • Added decal samples.
  • Isolation mode in UnigineEditor.
  • New "back shadow" flag for all light sources.
  • New default names for 32/64 bit libraries.
  • Spatial settings for sky material.
  • Fixed water shaders.
  • Impostors speedup.
  • MenuBox supports another MenuBoxes as children.
  • New WidgetSpinBox.
  • Fixed calling of script functions through the C++ API with external classes passed into them.
  • SDK launcher for Windows with HTML-based interface.

Our art department is reworkingan old draft of tropical demo, it should be ready in September:
Water demo
Ocean waves look completely real in dynamics, unfortunately a static image can't show it:
Water demo

By the way, recently OpenGL 3.0 specification has been released, and we found that Unigine already supports its features, like geometry shaders, texture arrays and so on.

PS: There are up to 40% discounts in August for licensing Unigine technologies, so use the chance.