GET UNIGINE Recent news: 2021-04-09 UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator 2020-11-24 UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview 2020-07-31 UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization
Table of contents:

Joysticks support and some networking improvements

Recent changes:

  • New Phong-rim material is now a default one for meshes.
  • Full support of Xbox 360 gamepad.
  • Support of standart PC joysticks and wheels (no force feedback is available yet).
  • Fixed clip planes for all APIs (no more problems with 2D reflections).
  • Optimization of shadow map memory usage.
  • GUI refactoring, all widget classes now have "Widget" prefix, like WidgetVBox (use deprecate.h for backward compatibility).
  • Visual limits of suspension travel in JointWheel.
  • New WidgetMenuBox and WidgetMenuBar widgets.
  • Mask buffers for GUI rendering (WidgetSprite).
  • Fixed reading of empty string arrays from XML.
  • Dedicated thread for networking in the engine.
  • New Packet class for parallel data transfer in the thread.
  • Added a lot of articles in "Content Creation / Materials" section of the documentation.

Here is a screenshot from the small racing demo, which will be included into Unigine SDK soon (there are both types of gear box available, physics interaction of objects, and some GUI elements, including minimap and speedometer):
Racing demo