GET UNIGINE Recent news: 2021-04-09 UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator 2020-11-24 UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview 2020-07-31 UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization
Table of contents:

Water updates

Recent changes:

  • Caustics, foam, 4 geometry waves and underwater mode in ObjectWater.
  • Speedup of ObjectWater.
  • Shaders for 3D clouds via ObjectVolumeBox (PS 3.0 required).
  • Fixed 3D textures on OpenGL.
  • Refactored random generator (there is no Gaussian floats anymore), now it works faster.
  • ObjectVolumeBox transfers basis for generation of 3D texture coordinates inside the cube to a shader (for various sfx).
  • Per-texture anisotropy filtering in materials.
  • Removed gl_render_use_nv_texture_expand_normal console variable (it is always on now).
  • create_shaders console variable renamed to manager_create_shaders.
  • Correct detection of RGB10A2 support for old ATI cards.
  • Support of GL_ATI_shader_texture_lod extension.
  • Fixed refraction rendering in stereo mode.
  • Progress bar for world loading.
  • New order of splash screens rendering: intro splash shows prior to system init function, outro one renders after shutdown function.
  • Workaround on OpenGL TTF fonts for buggy Linux driver from NVIDIA.
  • Normalmaps visualization mode: render_show_normals.
  • ImageDDS prints an image info being run with -i option.
  • SpriteRender sample.
  • Updated reference manual, added ObjectWater class description.

3D clouds:
3D clouds

There are a lot of handles for water tweaking, so artists can be happy:
ObjectWater settings
Plus there are real-time caustics in here:
and improved foam: