GET UNIGINE Table of contents: Recent news: 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo 2017-02-06 UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo 2016-09-19 UNIGINE 2.3.1: Landscape Optimizations, Compute Shaders Support, Renderer Optimizations

Bugfixes and plans for DirectX 10

Recent changes:

  • Setting of time for video playback (Theora wrapper).
  • Video playback sample.
  • Viewports and multisampling are under control of GLExt and D3D9Ext now.
  • Compressed clipmap textures of terrain normals are replaced by uncompressed ones due to bugs in drivers (though compressed clipmaps works OK under Direct3D 10).
  • "Animation only" feature in Maya plugins for animation export.
  • Fixed bugs in Maya plugins.
  • Geometry shaders framework for OpenGL.

It was funny to found out that in order to speed up ResourceEditor on G80 under Windows one needs to select "Single display performance mode" in NVIDIA's control panel. Having multiple monitors one needs to add ResourceEditor into "Program Settings" tab of the panel and select "Single display" option for it.

A kind of announcement: Frustum (our lead developer) is occupied with Direct3D 10 render now. It seems that there will be 3 different renders: OpenGL, Direct3D 9 and Direct3D 10. Thanks to elaborate design of Unigine's framework the introduction of new render is performing easily.

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New huge terrain!