GET UNIGINE Recent news: 2021-04-09 UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator 2020-11-24 UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview 2020-07-31 UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization
Table of contents:

Light scattering

Recent changes:

  • GCC 4 build.
  • Full-scene per-pixel light scattering.
  • Scaler manipulator.
  • Support of compression into DXT3 format.
  • Set of UnigineScript defines by means of API and command line.
  • Detection of CPU features via __cpuid and __rdtsc intrinsics under MS Windows.
  • JointWheel usage example.
  • New PlayerPersecutor object (3rd person look).
  • New PlayerActor object (1st person look).

After a set of experiments we have found out that non-uniform scaling of objects produces way too much problems, so this feature wouldn't be provided. Moreover objects scaling noticeably reduces performance so we recommend to use pre-scaled objects.

We are also intensively continuing works on reference manual, now we have a semi-automatic system for documenting our huge UnigineScript library, which contains more than 2000 functions for the moment.