GET UNIGINE Table of contents: Recent news: 2020-11-24 UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview 2020-07-31 UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment

Rag doll physics

Recent changes:

  • Linear and angular springs in joints.
  • Linear and angular limits in joints.
  • Linear and angular motors in joints.
  • JointUniversal has been removed because of uselessness (it can be done by JointBall with twist limit).
  • New JointWheel object.
  • Rag doll physics.
  • Editing of rag doll by UnigineEditor.
  • Functions of hierarchical transformations in skinned meshes.
  • Safe cloning of complex objects in UnigineEditor.
  • Support of lightmaps in mesh_reflection_cube material.

Rag doll physics can be easily switched from the animation-driven mode. Rag doll can works with complex skeleton affecting only big bones, smaller ones are transformed according to them.

Assembled rag dolls without skin:
Rag doll