GET UNIGINE Recent news: 2021-04-09 UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator 2020-11-24 UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview 2020-07-31 UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization
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Joints on the way

Recent changes:

  • Finalized Sphere, Capsule and Box Shapes.
  • BodyRigid object with such features as impulse accumulation, warm starting and saving old contacts.
  • Physics solver optimization.
  • Global settings of physics available via UnigineEditor.
  • New disabling policy for physical objects: joints and shapes are disabled by their Body, which is disabled by the object.
  • New JointBall object.
  • New system of joints solving (equation solving instead of iterations as it was in v0.33).
  • Thanks to multi-threading there is a 2x performance boost at dual-head CPUs.

JointBall in action:

To bring some more beauty into the world, we decided to show you our new water finally. This lovely sunset scene was created in 2 days by our lead 3D artist (Pluton) for our new promotion disk: