GET UNIGINE Table of contents: Recent news: 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo

Editing of physics via UnigineEditor

Our main concern for the moment is physics module, its design seems to be polished up, however there are a lot of code to be written.

Recent changes:

  • Image class in the library.
  • Bilinear sampling of cubic textures in Image class.
  • Bugfix of dead pointers while interconnecting several scripts.
  • Changes of video mode and render settings in System::init() are applied after the end of init() function now.
  • New base shapes (incompleted yet, no collisions and intersections): box, capsule, cylinder.
  • Shapes visualization.
  • Joints draft.
  • New functions in core library of UnigineScript: length2() and dot3().
  • Configuration of Body and Shapes by means of UnigineEditor.

There were no screenshots for too long time, here you are:
Editing of shape