GET UNIGINE Table of contents: Recent news: 2020-07-31 UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization

Worlds merging and autounwrapping

Recent changes:

  • Correct detection of NVIDIA G80 cards.
  • Support of framebuffer multisample and blit extensions in OpenGL.
  • Removed parallax_aspect parameter of mesh_base and mesh_detail_base materials, it's calculated automatically now.
  • Dynamical world merging.
  • Fix of layer animation blending.
  • Refactored MathLib for physics needs.
  • Automatic unwrapping of meshes in ResourceEditor / Viewer.
  • Updated reference manual with convenient navigation.

Physics module is on the way, right now its math core is being refactored heavily.

Results of automatic unwrapping:
Automatic mesh unwrapping
Packing algorithm should be improved a little, but it works good even now. This feature will be used for rapid PRT calculation, which requres unique UV mapping on second channel.

By the way, we've created a new character for the tutorial, Angel Girl (she will be in "Sanctuary" demo also):
Angel Girl