GET UNIGINE Recent news: 2021-04-09 UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator 2020-11-24 UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview 2020-07-31 UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization
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Last entry of the year

Today is 31th of December, so this is the last entry in 2006.

Recent changes:

  • Motion blur postprocess.
  • Fade in / fade out effects.
  • Procedural noise for volume fog.
  • Unigine v0.3x legacy mesh format support.
  • Small improvements of indoor/outdoor system.
  • Scissors fix for new indoor system.
  • Fixed clipborad support in X Window (Linux).
  • Less artifacts with LiSPSM.
  • Tangent space visualization in ResourceEditor / Viewer.
  • Smoothing normals in ResourceEditor / Viewer.

Motion blur in action: Motion blur

This year was filled with a lot of hard work and we are proud for the results: Unigine is becoming full-featured mature middleware with convenient tools and fast technical support. Thanks to our customers we have a lot of feedback, which helps making Unigine better. Achievements of 2006 will become public in 2007, we are preparing a lot of pleasant surprises, stay tuned. Happy New Year!