GET UNIGINE Table of contents: Recent news: 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo

Last entry of the year

Today is 31th of December, so this is the last entry in 2006.

Recent changes:

  • Motion blur postprocess.
  • Fade in / fade out effects.
  • Procedural noise for volume fog.
  • Unigine v0.3x legacy mesh format support.
  • Small improvements of indoor/outdoor system.
  • Scissors fix for new indoor system.
  • Fixed clipborad support in X Window (Linux).
  • Less artifacts with LiSPSM.
  • Tangent space visualization in ResourceEditor / Viewer.
  • Smoothing normals in ResourceEditor / Viewer.

Motion blur in action: Motion blur

This year was filled with a lot of hard work and we are proud for the results: Unigine is becoming full-featured mature middleware with convenient tools and fast technical support. Thanks to our customers we have a lot of feedback, which helps making Unigine better. Achievements of 2006 will become public in 2007, we are preparing a lot of pleasant surprises, stay tuned. Happy New Year!