We are starting our public development log in order to give more information regarding Unigine v0.4. Here you will find our concerns, achievements and some exclusive screenshots from internal tech-demos. The devlog will be updated each 1-2 weeks, we suppose. You can subscribe to our RSS feed to track new entries. Well, let's start!
Changes for the last week:
- GUI rendering optimization.
- Rendering optimization of particle systems.
- Alpha-testing bugfix on NVIDIA, driver problems.
- Visualization of textures, which were failed to load.
- Warnings regarding textures of non-standart size (power of 2).
- Half-float data support by Mathlib.
- Fresnel refraction improvements.
- Support of logarithmic scales in material editor.
- Expandable ranges for parameters in material editor.
Water looks even better than before, especially the coastline. It's a pity that we couldn't place screenshots in public domain because they contain test environment, which is subjected to NDA with our customers. Anyway we will add a lot of water into our forthcoming big demo, you'll see it later.
ObjectGUI looks very cool but sometimes we are afraid of its flexibility ourselves - for example, we've launched the world editor inside the ObjectGUI placed in 3D virtual world. A new experimental feature is GUI on an arbitrary curved surface, you can see it on the screenshot, it's really wicked.
Guys from NVIDIA has finally fixed a minor bug in their drivers, which was submitted by Frustum a long time ago (there are 2 more unfixed bugs). We are still waiting for official release of Catalyst 6.10 from ATI, which will fix win32/OpenGL crashes with Unigine.
That's all for now, stay tuned.