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在Sandworm开始工作

警告
本文介绍的功能在 Community SDK 版本中不可用。
您应该升级到 Engineering / Sim SDK版本才能使用它。

This section is a newcomer's guide on how to create a terrain based on georeferenced data and generate various groups of objects.本节是关于如何基于地理引用数据创建地形并生成各种对象组的新手指南。

Preparation Steps制备步骤#

To follow this guide, you need to:要遵循本指南,您需要:

  1. Download the Georeferenced Terrain Generation and Procedural Generation add-ons.下载Georeferenced Terrain GenerationProcedural Generation附加组件。

  2. Create a new project and add the downloaded add-ons to it.创建一个新的项目和将已下载的附加组件添加到其中。

  3. Open the project in UnigineEditor and open the Sandworm tool.UnigineEditor中打开项目,然后打开Sandworm工具。

  4. Create a new Sandworm project (Tools -> Sandworm -> Create New, type a project name, and click Next).创建一个新的Sandworm项目(Tools -> Sandworm -> Create New,键入项目名称,然后单击Next)。

注意
For the sake of performance, check that Microprofile is disabled.为了提高性能,请检查Microprofile是否被禁用。

Generation Steps生成步骤#

In general, the process of generating the terrain in Sandworm is as follows:一般来说,在Sandworm中生成地形的过程如下:

  1. Add the terrain data: heights and imagery.添加地形数据:高度和图像。
  2. Add masks for vegetation and details.为植被和细节添加掩码
  3. Add objects such as roads, point objects, vegetation, and buildings, if any.添加诸如 道路点对象植被建筑物等对象。
  4. Define the generation settings such as terrain type, quality of generated data, and the world that will store the generated result.定义生成设置,例如地形类型生成数据的质量,以及场景,以存储生成的结果。
  5. Generate the output.生成输出。
  6. Open the world with the output terrain in UnigineEditor.UnigineEditor中使用输出地形打开世界。

Now let's review these steps in detail.现在让我们来回顾一下这些步骤的细节。

最新更新: 2024-04-19
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