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Unigine::ConsoleVariableVec2 Class

Header: #include <UnigineConsole.h>

The ConsoleVariableVec2 class is used to create a vec2 (a vector of 2 float components) console variable.

ConsoleVariableVec2 Class

Members


void set ( Math::vec2 value ) const#

Sets the variable value.

Arguments

  • Math::vec2 value - Value of the variable.

Math::vec2 get ( ) const#

Gets the variable value.

Return value

Value of the variable.

ConsoleVariableVec2 ( const char * name, const char * desc, int save, Math::vec2 value, Math::vec2 min, Math::vec2 max ) #

Console variable constructor.

Arguments

  • const char * name - Name of the variable.
  • const char * desc - Variable description.
  • int save - Value indicating whether to save the variable value into the configuration file: 1 to save the variable; otherwise, 0.
  • Math::vec2 value - Vec2 value of the variable.
  • Math::vec2 min - Minimum value of the variable.
  • Math::vec2 max - Maximum value of the variable.

operator Math::vec2 ( ) const#

Cast operator for the variable.

Return value

Value of the variable.

Math::vec2 operator= ( Math::vec2 value ) #

Assignment operator for the variable.

Arguments

  • Math::vec2 value - Value of the variable.

void setGetFunc ( vec2(*) func ) #

Sets a function that will be called when the get() function is called for the variable.

Arguments

  • vec2(*) func - Function pointer.

void setSetFunc ( void (*)(vec2) func ) #

Sets a function that will be called when the set() function is called for the variable. For example:
Source code (C++)
ConsoleVariableVec2 my_debug_mode(...);

my_debug_mode.setSetFunc([](vec2 new_value) -> void
{
	// do something with "new_value"
	// and/or make some API calls here
});

Arguments

  • void (*)(vec2) func - Function pointer.

~ConsoleVariableVec2 ( ) #

Destructor.
Last update: 2024-04-19
Build: ()