This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资产工作流程
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
内容优化
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

SSShadow Shafts

This section contains settings of the screen-space shadow shafts effect.

Screen-space shadow shafts settings
Enabled The value indicating if volumetric shadows are enabled. Enabled by default.
Console access: render_shadow_shafts (API control)
Shadow Shafts Exposure The contrast used for volumetric shadows.
By the value of 0.0f shadows are not seen.
Rendering of shadow shafts must be enabled.
Range of values: [0.0f, 1.0f]. The default value is 0.5f.
Console access: render_shadow_shafts_exposure (API control)
Shadow Shafts Length The relative length of volumetric shadows in the screen space.
By the value of 0.0f shadows are not seen. By the value of 1.0f shadows are long enough to occupy the whole screen.
Rendering of shadow shafts must be enabled.
Range of values: [0.0f, 1.0f]. The default value is 0.5f.
Console access: render_shadow_shafts_length (API control)
Last update: 2021-11-30
Build: ()