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Screen-Space Materials

This section contains settings related to screen-space materials.本节包含与屏幕空间材料有关的设置。

Screen-Space Materials settings

Screen-Space Materials Settings屏幕空间材质设置
Composite Deferred Custom composite deferred materials, that are used at the deferred composite stage of the rendering sequence. Several comma-separated materials (without whitespaces) can be specified. A debug material can be put here in order to be added to the final image定制的复合延迟材料,在渲染序列的延迟复合阶段使用。可以指定几种逗号分隔的材料(无空格)。可以在此处放置调试材料以便将其添加到最终图像中
Pre-Post 复选框启用或禁用传递以渲染后处理材料,即渲染所有其他UNIGINE后处理(例如Bloom, Exposure, HDR, DOF, Refraction, Motion Blur等)之应用的后处理材料。要跳过此过程,请禁用该复选框。
在该字段中,指明应在所有其他后处理(例如Bloom, Exposure, HDR, DOF, Refraction, Motion Blur等)之应用的后处理材料。可以指定几种逗号分隔的材料(无空格)。 还可以设置自定义后处理。
例如,如果在此处设置post_blur_radial,则将首先应用径向模糊。
Composite Custom composite materials, that are used for final screen composition instead of the default ones. Several comma-separated materials (without whitespaces) can be specified.用于最终屏幕合成的自定义复合材料,而不是默认材料。可以指定几种逗号分隔的材料(无空格)。
Post 该复选框可打开和关闭所有屏幕空间效果的渲染。要跳过渲染,请禁用该复选框。
在该字段中,指明应在所有其他后处理(例如Bloom, Exposure, HDR, DOF, Refraction, Motion Blur等)之应用的后处理材料。这种后处理应用于屏幕图像时,会影响发光区域等。可以指定几种逗号分隔的材料(无空格)。还可以设置自定义后处理。
这里是 post_blur_radial 材料的示例。

径向模糊柱材料
Debug The checkbox toggles rendering of debug materials on and off.
In the field, indicate materials that should be used for debugging the image generation stages. Using such materials helps to investigate the cause of an artifact. Debug materials have a higher priority than the Rendering debug settings. You can create a custom debug material, which, for example, renders only albedo color and highlights of the scene.
复选框启用或禁用调试材料的渲染。
在字段中,指示应用于调试图像生成阶段的材料。使用此类材料有助于调查伪影的原因。 Debug材质的优先级高于Rendering debug设置。您可以创建自定义调试材料,例如,该材料仅呈现反照率颜色和场景高光。
最新更新: 2020-11-11
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