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数据类型

警告
本文介绍的功能在 Community SDK 版本中不可用。
您应该升级到 Engineering / Sim SDK版本才能使用它。

You can select type(s) of data to be generated. This may speed up the process of terrain regeneration: for example, if you change only vector objects, you don't need to generate the terrain again. The set of available data types depends on the Terrain Type.您可以选择要生成的数据类型。 这可能会加快地形重新生成的过程:例如,如果您只更改矢量对象,则不需要再次生成地形。 可用数据类型的集合取决于 地形类型

Landscape Terrain Data TypesLandscape Terrain 的数据类型#

For Landscape Terrain, you can toggle generation of the following types of data:对于Landscape Terrain,您可以切换以下数据类型的生成:

  • Terrain Data — elevation, imagery, mask data generated as details in Landscape Terrain, and vegetation.Terrain Data -作为Landscape Terrain中的细节生成的海拔、图像、掩码数据和植被。
  • Vector Objects — roads, points, buildings.Vector Objects -道路,点,建筑物。

Terrain Global Data TypesTerrain Global 的数据类型#

For Terrain Global, you can toggle generation of the following types of data:对于Terrain Global,您可以切换代以下类型的数据:

  • Elevation/Height — elevation data.Elevation/Height 是高程数据。
  • Imagery/Color — imagery data.Imagery/Color 是照片数据。
  • Details — details of the Terrain Global object.DetailsTerrain Global对象的细节。
  • Landcover Objects — vegetation.Landcover Objects 是植被。
  • Vector Objects — roads, points, buildings.Vector Objects 是道路,点,建筑物。
最新更新: 2023-01-30
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