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生成地形和对象

警告
本文介绍的功能在 Community SDK 版本中不可用。
您应该升级到 Engineering / Sim SDK版本才能使用它。

Generation一代#

Sandworm stores the paths to all data sources as well as all generation parameters in an asset. So, after setting up all output parameters, save the Sandworm project by choosing File -> Save, or File -> Save As and specifying the name and path for your asset.Sandworm 将所有数据源的路径以及所有生成参数存储在 asset 中。因此,在设置所有输出参数后,通过选择 File -> SaveFile -> Save As 并指定资产的名称和路径来保存 Sandworm 项目。

The generation-related settings are available in the following window:以下窗口中提供了与生成相关的设置:

The button is used to clean the cache folder. 按钮用于清理缓存文件夹。

You can modify the output path for the generated terrain data and for cache.您可以修改生成的地形数据和缓存的输出路径。

注意
Object Landscape Terrain data shall be stored within the File System of your project (in the /data folder or on a mount), otherwise the terrain won't be generated.Object Landscape Terrain 数据应存储在文件系统的项目(在 /data 文件夹中或在 mount 上),否则不会生成地形。

If any parameters required for generation have not been set, they are highlighted red and clickable. Clicking on the highlighted words opens the corresponding output settings for adjustment.如果尚未设置生成所需的任何参数,它们将突出显示为红色并可点击。单击突出显示的单词会打开相应的输出设置进行调整。

To generate the terrain, define the required output settings and click the Generate button.要生成地形,请定义所需的输出设置然后单击 Generate 按钮。

As a result of the terrain generation, Sandworm creates the hierarchy of nodes that can be seen in the World Nodes window. The scope of nodes depends on the Format selected in the Output settings:作为地形生成的结果,Sandworm 创建了可以在 World Nodes 窗口中看到的节点层次结构。节点的范围取决于格式在选择了输出设置:

Regeneration再生#

The process of generating a terrain after introducing updates depends on the selected output format.引入更新后生成地形的过程取决于所选的输出格式.

Object Landscape Terrain对象 风景 地形#

Regeneration of Object Landscape Terrain is performed by clicking the Generate button after introducing any changes. The generation process will take less time, as the data is stored in cache.在引入任何更改后,通过单击 Generate 按钮执行 Object Landscape Terrain 的重新生成。由于数据存储在缓存中,因此生成过程将花费更少的时间。

注意
All manual changes of the terrain (done via UnigineEditor) will be lost.地形的所有手动更改(通过 UnigineEditor 完成)都将丢失。

Object Terrain Global对象地形全局#

Regeneration of Object Terrain Global can be done for selected data layers.可以为选定的数据层重新生成 Object Terrain Global

Thus, only the selected data layers will be regenerated without any changes in other layers, which is useful when some layers have been manually edited using brushes, and you don't want to regenerate them.因此,只会重新生成选定的数据图层,而不会对其他图层进行任何更改,这在使用画笔手动编辑某些图层而您不想重新生成它们时非常有用。

最新更新: 2021-07-09
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