Vertex Position Node
Description
Provides access to Vertex Positions of initial geometry before applying any vertex transformations implemented in shaders. The coordinate space of the output value (Camera World, Object, View, Absolute World) can be selected with the Space dropdown parameter (double-click somewhere inside the node to see the dropdown).
For Orthographic and Projected decals vertex positions are defined on the closest face of the box and pyramid formed by the decal shape correspondingly.
Last update:
2022-02-18
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)