UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
编程
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

For循环语句

UnigineScript内一种十分灵活的循环。只要条件为 for循环语句会一直执行。但如果条件一开始就为,for循环语句就不会执行。

语法#

源代码 (UnigineScript)
for(initial_instruction; loop_condition; loop_increment) { 
	// some_code; 
}

部分#

  • 在第一个循环迭代开始之前,执行initial_instruction
  • 在每个(包括第一个)循环迭代之前检查loop_condition
  • 每个迭代完成后执行loop_increment

示例#

源代码 (UnigineScript)
for(int i = 0, j = 10; i < 10 && j > 0; i++, j -= 2) {
	log.message("%d ",i);
}

// 结果为: 0 1 2 3 4
最新更新: 2017-07-03